8/6/2023 0 Comments Beamng.drive specsIn terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The game's engine constantly calculates physics equations and problems in real-time during gameplay. It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. Algorithms have been written for the physics equations to be carried out. The implementation of soft-body physics allows vehicle damage to be realistically simulated.īeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and vehicles. Physics Īn example of a car crash in BeamNG.drive. The mode's currency does not currently have a use. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. This gameplay mode features four career branches: Motorsports, Labourer, Specialized, and Adventurer. Players can utilize various objects ranging from road barriers to weapons such as cannons, to inflict damage on other vehicles.Īs of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labeled "Career (coming soon)" six times. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. In time trials, the player selects a vehicle, a level, a route, and competes against their own best time. Campaigns are collections of small scenarios on specific themes, including races, chases and stunts. īeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on. The game features soft-body physics, which simulates realistic handling and damage to vehicles. HDD: Seagate BarraCuda Green 2TB (for backups)Ĭontroller: Sony DualShock 4 Wireless Controller (PS4)Ĭase & Accessories: Corsair 4000D Airflow Case, Corsair LL120 (x4) Case Fans, Razer DeathStalker Chroma keyboard, Corsair M65 PRO Wired Mouse, Stream Deck Miniīelow is a screenshot taken in is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. SSDs: Samsung 970 EVO Plus 1TB NVMe M.2 (for OS/Applications/Games) & Samsung 970 EVO 250GB NVMe M.2 (for video editing) RAM: 32GB (2x16GB) Crucial Ballistix DDR4-3600MHzĬPU Cooler: NZXT Kraken X52 Liquid AIO Cooler GPU: NVIDIA GeForce RTX 3060 Ti Founders Edition In early 2021, in order to provide an even better experience, such as including more vehicles on the map at once, and to future-proof myself for a number of years, I upgraded to the below system specs. My original build included an Intel i7-6700k, 32GB of Corsair LPX RAM, ASUS GeForce ROG STRIX 1070 GPU, Z170-A Motherboard, and NZXT X52 AIO Cooler. I first built my gaming PC in 2016 in order to play BeamNG.drive lag-free and to record videos at full 1080p60 for my YouTube channel.
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